AI Insights · Timothy · October 2025
Top Boxing Games on Android in Oceania: Q3 2025 Performance
Explore the performance of the top boxing games on Android in Oceania during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the Android platform in Oceania showed varied performance trends. Boss Fight from BoomBit Games saw its weekly revenue fluctuate, peaking at approximately $62 in the last week of September. Downloads ranged from around 704 to 1.3K weekly, with active users consistently climbing from 29K to 34.6K by the end of the quarter.
Meanwhile, I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a steady revenue flow, reaching $56 in the first week and ending with $47. Weekly downloads were relatively stable, hovering between 693 and 944, while active users remained around 2K.
Real Boxing 2, developed by Vivid Games S.A., experienced a notable revenue increase, ending the quarter at $512. Downloads showed modest growth, peaking at 624 in the first week and settling around 291 in the last week, with active users decreasing from 2.1K to 1.4K.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO had no revenue but saw fluctuating downloads, peaking at 690 in late July. Active users showed an increase from 337 to 469 over the quarter.
Lastly, WWE Mayhem by Reliance Games had a significant revenue drop from $954 to $102 by the end of September. Downloads were relatively low, ranging from 108 to 443, while active users remained around 400.
These insights are based on data from Sensor Tower, providing a snapshot of the dynamic mobile gaming landscape in Oceania. For more detailed analysis, visit Sensor Tower's platform.